Posts

Eggine UI Builder

Making menus using only code is slow and our artists got tired of asking for small changes, so I decided to build them a tool to make the UI of their dreams! 

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Eggine Meta Inspector

Our shader and material pipeline was very limited and a black box for all non-programmers. I decided to change that and give the power back to the creatives!

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VR Bird Game

I used the XR toolkit in Unity to build a VR game about flying. In this article I talk about my process and what I learned.

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Akribian and Count on Me!

During my internship I worked at a local game company in Lund that are turning children into math stars using game embedded teaching! 

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Blomstertid

Play as Tiny in this open world adventure RPG as they are trying to help save Midsummer!

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School Raider

A Puzzle Adventure Game where you sneak around school in the middle of the night.

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Spite

After starting our 3D graphics course we jumped straight into building our own DirectX 11 engine using flecs.

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Swarmed

In this game we built a component based Shoot ‘Em Up in our own engine.

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Anima

For this project we experimented with a horror game platformer.

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Temple of Chakram

An action adventure game built in our own engine.

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Lucky 13

This was my first experience making games for mobile in Unity.

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Rad Game

At TGA I made my first ever collaborative game in Unity. A lot of firsts in this one!

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Questions and Feedback

If you have any questions or feedback you are always welcome to contact me at

contact@lukaslenander.com